Stamina & Income Calculator
Measure a run on a repeatable basis without pretending the game has one fixed earnings formula.
Measure one observed run
- Income
- Not available
- Income per second
- Not available
- Income per stamina
- Not available
- Income per hit
- Not available
Table of contents
Measure an observed run
Enter starting cash, ending cash, stamina used, hits and duration. The tool first calculates cash gained, then divides by each positive observation.
The formulas
- Income = ending cash − starting cash
- Income per second = income ÷ duration
- Income per stamina = income ÷ stamina used
- Income per hit = income ÷ hits
If stamina, hits or duration is zero, that rate is marked unavailable. A missing denominator is not the same as a measured zero.
Compare the same basis
Use the same definition of start and end for every run. Random piggies and loot can still move the result, so compare more than one observation before changing a route. Move up to the Run Comparison Tool when you have several entries, or read Stamina Management for the systems behind the measurements.
Related guides
Stamina Management Guide
Understand stamina drain, run endings, the Tourist interaction, and what to measure in your own sessions.
Read guideRun Comparison Tool
Compare up to three observed runs by income, duration, stamina, hits, bills paid, and transparent rates.
Read guideBill Planner
Enter cash, bill amount, optional upgrade spend, and a reserve to see an exact remainder or shortfall.
Read guide