Bankruptcy, Legacy, Rings & Bracelets
A bounded explanation of the long-term loop and the terminology players see around it.
Table of contents
The long-term cycle
Bankruptcy is part of the full game's progression structure. When bill pressure cannot be resolved, the game starts a new cycle rather than treating the run as the end of all progress.
Bills feed the next cycle
Official descriptions connect money paid toward bills with points earned at bankruptcy. The store calls them legacy points, while the developer's launch description uses Prestige Points around the same ring-and-bracelet system. This guide keeps both labels visible rather than inventing two separate currencies.
Rings and bracelets
Those points are spent on rings and bracelets that upgrade the hand for later cycles. The visible achievement list confirms three useful milestones around this loop:
- declaring bankruptcy and starting a new cycle;
- unlocking all rings and bracelets;
- eventually paying all bills.
The exact point formula and every jewelry value are not published here because the reviewed material does not close them. The safe planning takeaway is that paid-bill progress matters beyond the current cash balance.
Before declaring a cycle lost
Read the current bill amount, due window and available cash. If you are deciding between paying, upgrading and keeping a cushion, test the values in the Bill Planner. If the run cannot generate enough within its stamina window, measure that constraint separately rather than assuming one more random drop will solve it.
Use the Achievement Checklist to track Fresh Start, Prestige Jewelry and Freedom without connecting an account.
Related guides
How to Pay Bills in Bills Must Be Paid
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